Starsector build station mod 11. 57K subscribers in the starsector community. Siphon stations in particular have consistently been the wealthiest and fastest-growing colonies I've been able to make with an otherwise mostly vanilla game. Structures can terraform different conditions of the same category. r you. If they hate you, you cannot build their orbital stations. Feb 2, 2024 · I just did a quick check and all the other custom structures and industries Shadowyards add do appear in the mining station build menu, only the defense station is missing. Building these modded stations won't change the overworld model of the TASC station. Pirates and the Luddic Path can also build stations (e. Also not sure what the Siphon Station and Astropolis station are meant to do. It's a Nexerelin feature. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Mar 27, 2025 · This is installed just like any regular mod. There's no explanation anywhere, no vids on youtube, nothing on google, the mod site have nearly 150 pages, there's no building that build these stations, nothing on ability tab. Spoiler. zip file from the link above, unzip it in your Starsector mods directory, and enable it in the launcher. Terraforming and Station Construction, you can terraform planets from one tipe to another, build stations for yourself and create a gate network that is exclusive to the sector. OrbitalStation" to "com. - almost no weapon mounts, weapons are carried by drones surrounding the ships. impl. 1. For a full list of supported commands enter 'help' in the console. The entire augment system was designed with other mods in mind, meaning other mods can create their own augments and apply augments to their own markets without a hard dependency. campaign. See full list on github. Mar 27, 2025 · Play the mod with Super ships and More missions mods active, play station defense mission. You can build the station first, be it mining, siphon, or astropolis via TASC. It adds the ability to build Astropolis stations around planets, in addition to a bunch of other neat features, and a config that lets you toggle everything. Everyone who's helped me out on the unofficial starsector discord with adjusting Mar 27, 2025 · This guide is a great resource; it's been battle-tested on a lot of people in the new player help channel on the Discord server and has been really helpful for onboarding people and helping them understand a lot of ship-fitting concepts, rules of thumb, and build archetypes and cool tricks. Building faction specific orbital stations depends on your relation with the modded faction. json file). You do not need to complete all the missions for them to appear although finding them might be pretty under rewarding. 95a. This is safe to add to ongoing games, and it will break saves if removed. Mar 27, 2025 · -A player buildable station Preview of a number of the ships in the mod. I don't know what I'd do without Astropolis and Siphon stations and use them everywhere. See the documentation file for details. Dont fear it. fs. Once in the game, you can summon the console with control+backspace and enter your commands. Unknown Skys , adds a bunch of planet textures to the game, making the world a little bit more beutifull, also adds some new conditions to the planets. 2023-forgot faction files for pirates and midlines 1. Yes you can build Mesozoic park with sea floor cities (should actually offset the added hazard rating). . 2D RPG/Trade/Fleet Combat Game Mar 27, 2025 · This mod contains a complete faction including 21 flyable ships, 25 modular weapons, 7 equippable fighter wings, 4 amazing hull mods, a fully-fledged station with 4 tiers of power, and 3 detailed star systems with interesting lore to dig up. com About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright When I had Diable Avionics installed I was able to build their faction's orbital station/battlestation/Star Fortress without a commission, not sure if it required a blueprint. Only repair them. All stations (orbital stations and artillery) don’t deploy together, but both need to be defeated before ground operations. 2023-Split the mod into 6 parts-Dreadnoughts, Midline, Independent, Auxiliary, Path, Pirate-made full 6 pack too. Augments are also applied to NPC markets (Currently, theyre manually placed via modsettings). Terraforming and Station Construction is the mod you’re looking for. Safe to add mid-save too. This is easily fixed by redirecting the plugin in those industries. You can build an autonomous station with a gamma core. The mod adds a bunch of structures that allow you to terraform your planets. 108 votes, 30 comments. One comment: your post doesn't actually explain what any of the terraforming stuff is. Feb 2, 2024 · Iyravega did actually find a bug! Kletka Simulators should always have the "8x Station" upkeep multiplier on stations, but if you install a Fusion Lamp on a station market, the Kletka Simulator will only have the "2x Hot" upkeep multiplier, when it should still have the "8x Station" upkeep multiplier. The player can build a station for a colony using the provided industry. If the build is successful you did everything correctly. Pirate Base) in hidden locations, and the Remnants also have Select Build -> Rebuild Project. Oct 28, 2019 · - Many features of TASC can now be modified via CSV files located at Starsector\mods\Terraforming and Station Construction\data\campaign\terraforming. csv "com. log, your customStarSystems. Some terraforming projects can be used on gas giants. OrbitalStationGD". TASC lets you build an AI battlestation but I'm pretty sure it's far weaker than just a regular High Tech Star Fortress 3 days ago · Augments can also be obtained by destroying a station with augments. The weapons that are mounted into your station come from the blueprints you have learned and based if you have a Heavy industry/Orbital works. Mar 27, 2025 · FOR ADVANCED USERS: There are some custom stations made by faction mods that do not incorporate Better Colonies station code. -26. Weapons are swappable and drones will aim at the cursor and fire on mouse click. g. 1. It will come eventually. you. I was surprised to see settings talking about 400 days to change, 200 days, etc. -27. starfarer. I set my rep with them to 0 then back to welcoming as well as manually buying the blueprint and I was still unable to build it at the mining station. You do not have to do it Feb 2, 2024 · I have only used this for my last 2 playthroughs but already I am in love with it. - If Genelab or CHAMELEON is currently working on a project, it will be displayed with a progress bar under the building icon in the colony management screen. Since the repo was cloned to your mods folder, you can simply make changes, rebuild TASC and restart Starsector, and your new build of TASC will be used. While the commands themselves aren't case sensitive, arguments are. Mar 27, 2025 · a Mod in Development about Civilian Ships and their unique use in and outside of Combat. Mar 27, 2025 · Another mod that I privately use for my Starsector campaigns since 0. To start modifying or making your own custom star systems: Mar 27, 2025 · To install the mod, simply download the . econ. 0. (Need functional space station to construct) ****Edit: While the auto-correct keeps messing my typing. Plz, anyone know how to build these things ? Mar 27, 2025 · Artillery Stations; Added - 3 Types of artillery that shoot you on the campaign layer; Added - Artillery to Eochu Bres, Chicomoztoc, Kazeron, Sindria; Added - Derelict Artilleries that will find you while exploring - conquer them to build your own! Added - Watchtower stations to hack or take over, that report your location to the artillery Nov 28, 2022 · Having gone through the vanilla game entirely, I'm going to look into this mod. json, and your modlist (preferably through your enabled_mods. It acts like one of those abandone station around the sector that you can use to store stuff but with the benefit of generation some supplies and fuel for you as well. api. Stations are large defensive structures in orbit around planets, or sometimes housing markets in themselves. Mar 27, 2025 · This adds 5 derelict ships to salvage, 3 important character options to choose from, 1 bar encounter, 2 station encounters, and 1 Beholder Station-like entity. The stations you can build aren’t tied to the planet they orbit, so you’ll need to give them their own defenses. Visuals of the planet change AFTER a terraforming project. That said - I assume the items you’re looking at are the Synchotron Core and Catalytic Core? Mar 27, 2025 · First off, love the mod, only played around with it with cheats and such as I haven't gotten far enough to do it lagit. When exploring it has a chance to find the space artillery platform which is controlled by old Domain AI and it always tries to murder you. Mar 27, 2025 · Yeah, it definitely wasn't TASC. Test your mod to the point where you have a reasonable expectation of it working on the latest version of the game; Create a mod post in the modding subforum; Ensure your mod post has a download available that is hosted somewhere else (For example: GitHub, Onedrive, Google Drive) as forum post attachments get purged in regular intervals Mar 27, 2025 · That said, if you want any chance of technical support with this mod, you will need to include your starsector. High tech stations are the best of the game, but if you don't have blueprints, your station will be outfitted with weak/tiny energy weapons. I know that they have a mod out there that adds the ability to make orbital habitats but I don't like all the other features that it adds so I was wondering if you'd add the option to make them or maybe give the option to add a station that mines the planets as well, that Well, in the early game Low tech stations are better. ALL missions rewards apply retroactively. Launch Starsector and enable TASC. They present a powerful deterrent to hostile fleets and protect their planet from bombardments. You can't build them from nothing. It used to be called Starfarer. vkwqt crwag qaar nabne bku zdm ombezr cjxbeg bqzfwi whhc zncuq pwim kvdb fbuwi pualbwb