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Warhammer 3 auto resolve reddit. For an auto resolve only campaign, I'd do Bel'lakor.


Warhammer 3 auto resolve reddit And no, the auto-resolve prediction isn't all that accurate to how the battle will go if fought manually. I often find that it produces results that are worse than a manual battle, so it can be detrimental to keep doing it. So yeah, has only happened against decaying armies, right at the end of the (long) siege battle when the victory notification should pop-up, and the only way around it is to load the save and auto-resolve which is a huge pain. As someone who is bad at the game, auto resolve is still doing a lot better than me, even on a legendary difficulty and I've finished a couple of legendary difficulty campaigns (Belakor, Gor rok, Imrik), so yes, I would say you can definetely finish them with auto resolves only. Quick answer: upping the campaign difficulty is the solution. 6 (maybe more?) Recruitment slots for gold chevron units and being able to store them on an ark at -60% upkeep until you need them really helps you get elite armies wherever you need A subreddit for the Total War strategy game series, made by Creative Assembly. The auto resolve estimates often make ogres seem less powerful than they actually turn out to be in real battles, has anyone else… Best stacked with a flammable life mage general and then 5 or 7 fire mage heroes (only 2 or 3 needed in sfo). If the army does poorly in auto-resolve, it's always worth it to fight the battle yourself. Jun 22, 2023 · Quick answer: upping the campaign difficulty is the solution. The worst is a stack of skaven ninjas while playing as the skaven ninja Faction can take on 3 stacks of High elfs without losing a single unit in auto resolve. Open area battle is kinda lame, but I don't like how the map of warhammer is. Had a cathay caravan battle where auto told me I'd lose 5 or 6 halberd warriors to a whopping 3 gnoblars, 1 unit of dogs, and one ogre bull. I'm really disappointed in the auto resolve mechanic. This army can wreck havoc with just the sheer magic but the phoenixes really can't be killed. Example being when high elves have a lot of higher tier ranged units If the odds are really stacked against me, I always manually fight - 1 in 2 times I end up achieving Pyrrhic victory and it's so satisfying HoMM V had the most fair auto resolve I have ever seen. Now I'm a parent with a full time job and like you said, I need to auto-resolve if I want to finish a campaign. Show off your Crusade Forces, rosters, thematic model conversions, share battle reports and discuss new 40k narrative system! A subreddit for the Total War strategy game series, made by Creative Assembly. Different games favor different units. vampire coast is on the list not because of pure strength in autoresolve, but because vampire coast can easily replace any Auto resolve is weird. I am yet to see blood letters, minotaurs or chariots in actual action because the chaos warrior spam has just been so effective for me. -Armor is super good in auto resolvee -Ranged and ammo is *really* good in auto resolve. It's odd, all of the changes I've seen to Legendary difficulty have felt like CA is trying to make the difficulty much more accessible to players when compared to Warhammer II - lower AI cheats in combat, less supply line upkeep costs for new armies, lessened Public Order penalties, and yet the auto-resolve feels rougher than the second game. Every single time the auto resolve thinks i'll win a close battle, I cannot win no matter how many rematches I play. A black arc in range does boost an armies auto resolve. Barring that, Dwarfs are one of the best in AR. In manual battles too the halberdiers really are inferior against almost every type of unit in warhammer 3. Usually I have a 20 stack with 1-3 Land Ships and even against a weak 4-5 unit enemy army the auto resolve says I will loose… Nov 7, 2024 · Yes, you can tone down the battle difficulty separately, which will give you a huge advantage in auto resolve. In my experience Autoresolve sucks. If it’s going to be a loss, Ill always lose. I don't even know how auto-resolve works. You need to stop looking at Auto-Resolve as a the opposition to Manual battles, and instead see it as a Filter for engaging battles. And that's the reason dwarfs get absolutely amazing auto resolve results. Stacking up to 15% with a refresh on hit. During my campaign as the Lizardmen, I’ve reached a point where after I win a battle through auto-resolve and choose a reward option after, my game crashes. The other total war warhammer games basically function as dlc in warhammer 3 with all the factions being playable if you own what game/dlc they're part of on the immortal empires campaign map. -Speed is worthless in auto resolve. What are your best QoL improvement Mods that make the game more ergonomic to play without really affecting the challenge a lot. Beastmen have never been a threat. Every auto resolve I do is either close victory or crushing defeat while when I do the battle manually (and im not a good player) I achieve victories rather easly. But past a certain point, your stacks get so OP, battles become so monotonous (eg, minor siege battles), you have two options - restart the game or auto-resolve more often to get to the end-game, whatever that may be in your campaign. I guess it could be accurate in that if you are too much you could perform worse lol Bears are great but not the sleds. Edit: I am also trying to determine if a higher settlement black arc is better in auto resolve as well. Had a few unwinnable fights become a pyrrhic victory off of autoresolve this campaign. Auto-resolve trades finesse for convenience. The auto-resolve is incredibly busted on lower difficulties (mostly on easy and a bit on normal), to the extent that yes, it is very hard for the player to do better than the auto resolve in some cases in these difficulty setting. They do get cheats, ofc, but the cheats should be there to challenge the player by forcing them to think more carefully about strategy, not force them through the tedium of pointless battles. trying total map completion is grinding me down I started really happy and so far the campaign has been awesome but after 100 turns having to fight almost every battle I just want to finish it before jumping to the next one. Because there's no point seeing enemy (or your unit) suffers. . Banners applied to units can sway things. I play total war since Rome 1 and i have never used the auto resolve button as much as I do in the warhammer licence. and then in warhammer 3 stats now affect auto resolve. Did I have fun? No. Don't feel bad at using pause or slow motion just to check the status of everything going on when shit hits the fan. 5% for 3 seconds. Their armor and leadership make them hold much longer, it also helps that they take way less casualties and have more weight in auto resolve. If you don't auto-resolve each and every one of those situations, then auto-resolve is a failed system. Playing chaos dwarfs in WH3. You mentioned the mechanics of auto resolve. Beastmen, skaven, savage orcs etc. CA made adjustments based on battle difficulty so, on easy and normal you can auto-resolve 90% of the battles because it will favor the player hard and Very Hard will favor the AI. Currently I am on my first IE campaign as cathay, I fight almost every battle myself and perform fine. When in reality auto resolve just gives me a more efficient use of my time not playing the game. When I was a kid I loved playing all the battles manually in Rome. For an auto resolve only campaign, I'd do Bel'lakor. Other tips: Part of the auto resolve issue here is that the Cathay army is really missing out on AP missile units. It works in Rust and Halo but it's truly a terrible idea in this game. I think the situations come to 3 mains issues, that are totally a deliberate choice by CA : - Autoresolve is used as a balancing mechanic on the campaign map : player will be penalized to increase difficulty, some AIs will be penalized against other AIs for different reason (playable faction vs minor factions, potential mechanics), compared to what CA calculates as a "fair" autobattle results. Also, you can change battle difficulty to make auto-resolve less in favor of the player. They have a Chad art teach and one Karen who works on balancing an auto resolve and she hasn't felt like showing up to work this year. Is this a feature? I’m a noob so just curious if this is possible with warhammer 3 or if it’s only possible with mods. Played it and I don't think they ever even got close enough to hit anyone. I've won long campaigns in WH1 and WH2 on VH/H and never ran into this issue. I am trying to ascertain if upgraded bombardments make it even better in autoresolve but this is hard to test. It is not for you. Generally speaking ranged units will carry more weight as the auto resolve assumes they fire all their ammunition, it’s less so in Warhammer 3 than in 2 but still a thing. Bro, you can't even see the other half the auto resolve, pretty much making this post contextless. Just my rec. it's just now red line skills, technologies, and campaign buffs are more important than before. Unfortunately with low entity units if they take even a tick of damage it gets rounded down and you lose a unit after the auto resolve, so even after taking minimal damage your 4 unit warsled is down to 3. The point of this thread is to not be forced to fight boring battles that are inconsequential. Higher difficulty doesn't mean broken auto resolve, it means better AI. Typically though I play battles when I think I can get a better result (usually fewer casualties) especially when I know I’ll need to be at full strength quickly. ) You can see why that'd be a problem for the Counts. Lord/hero level and equipment also effects auto resolve. As long as CA keeps punishing AR on high difficulty settings I don't care. Feb 20, 2022 · Higher difficulty doesn't mean broken auto resolve, it means better AI. 99. That won't have TW's gorgeous world map, but you've got cities to manage, tech to research, and little dudes to make shoot at other dudes. Aeldari Warhammer 40k. As you get better, the amount of battles you could do better than the auto-resolve gets larger and larger. [Bug] Game becomes excruciatingly slow in late game, with auto resolve taking 25-35 seconds per match to compute. The Reddit home for Crusade and Narrative players for the Warhammer 40,000 (40k) tabletop game. Also the best skaven armies are solely missiles really. You cannot afford to auto-resolve in the early game, especially at higher difficulty levels. AR on defense is just better in WH3 because the auto-resolve still takes defense supplies into account as if it were a walled minor settlement battle with buildable defenses (where this particular situation would be easy to play and win), even though you don't actually get the settlement defense If the army does well in auto-resolve, it's usually not worth it to do it yourself at your skill-level. Thats why Skarbrand can doomstack with just Chaos Warriors of Khorne, and why Kemmler can get Valiant Defeat with 3 armies of Zombies vs 1 stack of whatever. But then went back up to high casualties at 5 food. You can't/shouldn't auto resolve them because even if it says "heroic victory" which it does a lot of the time, you take way more damage and are worse off for future events. I find that I consistently perform worse than auto resolve. Even had that result in a fight where there were no supplies available to construct barricades or towers in the beginning. I realise most on here have moved on to Warhammer 3 but i’m a bit behind. May 20, 2023 · While I don't have access to the specific implementation details of Warhammer 3, I can provide a general understanding of how auto-resolve mechanics commonly work in strategy games. It's on super sale right now for 3. They're basically just as bad in WH2. Auto-resolve has a lot of issues. Any tips? High spec, new PC. Don't take demonic allies, they'll declare war on your vassals anyway. I didn't really understand why you would ever auto-resolve, since the battles are the best part of the game. but if the auto resolve predicts a victory, I typically do better many units I lose, but not always. Show off your Crusade Forces, rosters, thematic model conversions, share battle reports and discuss new 40k narrative system! Total war vet here. I often find myself in terrible situations, because I auto resolved too much and my army attritioned bc of weird auto resolve logic. I mean mods that fix bugs, add lore or improve the base systems to be more robust but are still fair. Except this one time, the auto resolve says “heroic victory” but when trying to fight it myself I struggle to win, is auto resolve actually better sometimes or is it just a skill issue from my side? A subreddit for the Total War strategy game series, made by Creative Assembly. If I auto-resolve 3-5 times in a row instead of a difficult/interesting battle - time to go to sleep. Auto Resolve over values Armor, Ranged, Leadership, and Unit tier. Subreddit for Warhammer 40,000: Tacticus, the brand-new turn-based tactical strategy game. Auto-resolve is good for if the results are good (enough) and the stakes are lower. A subreddit for the Total War strategy game series, made by Creative Assembly. Auto-resolve battles is a thing in all total war games. Auto-resolve was put into the game to give the player a way to not have to fight battles that would take 10 minutes and involve killing one unit, as you describe. Honestly, i think its easier to just build a balanced strong army because you can achieve similar auto resolve success as most races while having the option to fight if you need to. Or perhaps it's the replenishment mechanism, but i feel like there is nothing to be gained by fightinh most battle manually. You're right, auto-resolve does indeed stop people from fighting every single battle. It's not just a WH3 thing. Using Ogre Kingdoms pre-battle feast has resulted in fluctuating numbers of casualties from 0-5 meat (0 medium, 1 high, 2 low, 3 low, 4 high, 5 high) for example. The A. Auto resolve in general is broken for Warhammer 3 regardless of what difficulty your on. You see problems where are none. I prefer the Macro management but then would like to watch the units fight without having to micro manage everybody. but even with stats affecting auto resolve, the same general rules mentioned above for auto resolve apply. as for auto resolve overall, skaven, dwarves, beastmen (due to ambush on attack), alith anar (ambush on attack), kairos/daniel/vilitch (teleport ambush stance), and vampire coast make for the best auto resolve factions imo. Apr 7, 2024 · I would recommend building armies that either favor the auto resolve so you can do a lot of damage or building armies that more fit with your play style in the case that you need to manually fight the battle. No, friend, it is you do not understand the purpose (your word) of auto resolve. The moment the melee lines close together pause and make sure an archer unit isn't getting overrun, or your cavalry aren't caught up in a spear hedge, or your spellcaster isn't standing around doing nothing while they could be casting a spell on the enemy lord. Auto-resolve typically involves an algorithm that calculates the outcome of a battle based on various factors, including: A subreddit for the Total War strategy game series, made by Creative Assembly. Productive answer: you need to push your limits a bit more early in the game. I’ve had a few auto resolve victories that I’ve lost and I don’t think I’ve ever won an auto resolve loss. Usually what makes their campaigns a little less fun is that manual battles are quite same-y - throw infantry into melee and let them hit enemies over the head with their giant melee stats. Discussions, strategies, stories, crude cave-drawings, and more for Medieval 2, Empire, Shogun 2, Rome 2, Attila, Thrones of Britannia, Warhammer, Three Kingdoms, Troy, Pharaoh and others. The auto battles were literally a 100% faithful reproduction of actual played battles if the AI was commanding your forces. Which we understand, and which you illustrated, but which is not the point of this thread. No point for me to hire unit icons without actually seeing them kicking AI asses. It’s weird as all hell, and I’m not sure how the game actually compares armies for auto resolve. The auto resolve does not take into account the penalties units suffer when surrounded, and how much easier they are to hit - not to mention that it thinks those ranged units would get more than a single volley off. Always auto-resolve with Decisive Victory or 100% defeat. I doesn’t usually take magic into consideration when determining auto resolve so don’t be afraid to take fights if you have a powerful mage. Even worse if you run niche army compositions like black powder Balthasar. Noticed that as well. Please suggest the best auto-resolve army for playing as chaos. And just now playing as Bretonnia, finishing off a siege battle against Tomb Kings. Almost all battles i wouldve lost to Autoresolve i won by manually fighting them also if autoresolve gives you a win and you end up loosing a couple hundred men i can guarantee you that if you fought that battle manually you wouldve sustained almost no losses. Welcome to the Eldar Subreddit, the premier place on Reddit to discuss Eldar, Dark Eldar and Harlequins for Warhammer 40,000! Feel free to share your army lists, strategies, pictures, fluff and fan-fic, or ask questions or for the assistance of your fellow Eldar! A subreddit for the Total War strategy game series, made by Creative Assembly. Personally I love being forced into more manual battles otherwise I think too much of effective use of my time. Autoresolve hates races with low armour. You'll likely find the other total war warhammer games and their dlcs on sale for it too at a decent discount. Collision isn't a fun mechanic please just remove it completely. Reduce default hit slow/bash by 100%. Heck, many times auto resolve will claim I'll be defeated, while easily beating the ai. Is there a way I can set it to auto fight and just watch the battle unfold. Mar 8, 2023 · I know in Age of Wonders: Planetfall that the game literally simulates the entire battle using AI so every possible upgrade and mod actually does influence the battle, but I suspect this isn't the case in this game total warhammer 3. This is exactly your issue. My 2 cents. Just today I managed to auto a battle as thorgrim against tretch with only a slightly better army, barely took any losses. I am a new player to warhammer 3. Jun 23, 2021 · Auto-resolve was put into the game to give the player a way to not have to fight battles that would take 10 minutes and involve killing one unit, as you describe. The second one mostly only happens on Warhammer where a lot of the factions are just awful to fight. Most of his beats aren't very strong in the late game, and all the feral ones get slaughtered in auto-resolve. Add a spell for a small number of certain mobs that slows by 2. In Warhammer 40,000: Tacticus, you bring some of the universe’s most powerful warriors to lightning-fast tactical skirmishes where you are in full control and only superior tactics can deliver victory. It’s happened every time without fail as soon as I pick any. Rome 1 was chariots, Rome 2 high melee defense infantry, Warhammer 3 high armor. u/ca_nova I just bought Warhammer 2 cos I got hyped for Warhammer 3, my first campaign is Skaven and damn is it annoying and tiring. My pro tip is, Magic is very powerful and can win battles you would normally lose. I had one battle where I was estimated high casualties before pre battle feast. Im sure this post would have been much more interesting if we could see the full picture. I auto resolve when the battle is a stomp. You can just play starting with 3, most people like the immortal empires mode as it combines all 3 games into 1. like the match up is being 99-1. 16 votes, 10 comments. Title says it all. comments sorted by Best Top New Controversial Q&A Add a Comment Auto-Resolve is there to take the grind and banality out of the game, not define it. This is vanilla, no mods, hard/normal. Now of course HoMM being turn based makes thing much easier on that side, but man that was some fine tuned auto resolve. Was fine early-mid game. It's also strong auto resolve too. Aug 26, 2023 · Auto resolve will always give me way more casulties then manually playing the game. Skaven get pretty good Auto Resolve with WarpFire Throwers funnily enough. Casualties dropped to medium at 3 food. I mean the cheats and the auto resolve in game two were pretty annoying at times. WoC in general, and Bel'lakor in particular, have strong auto resolve and fun campaign mechanics. Then it just becomes a matter of what you Heck, the old manuals of Medieval 2 and Rome outright tell you that you'll take less casualties if you manually fight a battle, so really they're straight up telling you auto-resolve is bad. If the game only wiped out half the army, people would feel forced to fight every battle, thus defeating the point of Auto-Resolve. Depends really. Welcome to the Eldar Subreddit, the premier place on Reddit to discuss Eldar, Dark Eldar and Harlequins for Warhammer 40,000! Feel free to share your army lists, strategies, pictures, fluff and fan-fic, or ask questions or for the assistance of your fellow Eldar! Discord: Unaffiliated. Or town defending. I actually did this for a entire campagin, funny enough i only fought one battle the entire time and that was the end one. Auto Resolve loves a few things: units with high armor, units with high armor piercing damage, assuming ranged units will use all their ammo, and large units like calvary, monstrous infantry, or monstrous calvary. Another thing is the battle difficulty. Seems like auto resolve highly over-rates these units you can get on turn 3-4. I like doing sieges defending and attacking. It's just some type of formula that's applied and as far as I can tell it damages all of your units at the same time, and somehow runs those numbers against the enemy's forces. The Black Ark mechanic all DE get is stronger IMHO. Sometimes auto-resolve somehow results in less casualties than you would suffer if you manually fight. And it still takes me months to finish just one campaign. It is because people complained a lot about auto-resolve when Warhammer 3 came out. In my current Cathay campaign last night I had the same Ogre army comp attack my caravan on 3 straight turns. Total war vet here. Auto resolve assumes you use up *all* your ammo so having ranged units and having extra ammo is one of the best things you can have for auto resolve. Playing battles is fun. I’ve come up to a battle where I have 3 armies against 2 and the auto resolve says decisive victory but as this is a big fight with Karl Franz vs Archaon as the main armies involved I want to fight it. If you can't be bothered to do that battle, then you're gonna pay for it in ridiculous casualties! The primary general (the player) is taking the day off and is delegating command of the army in the coming battle to his lieutenant, who unfortunately has spent the entire week eating colorful paint chips. However I would be willing to bet that for the majority, we auto-resolve the easy, low casualty, decisive victories and actually fight the predictes losses. #2 View community ranking In the Top 1% of largest communities on Reddit Warhammer 3 has a problem with auto resolve. I have yet to play Warhammer 3 with mods. Obviously VC struggles in this department. In campaign: auto resolve is bullshit for Slaanesh, you have to fight almost every battle even on normal. Get cults asap, build the more cultist cult, get more cults and get marks of Slaanesh on every mortal army in range. Also the ai seems not to recruit high tier units even on very hard and more than 100 turns into the campaign. I think auto resolving is great. Perhaps this is because autot resolve used to be mich more punishing. Low quality posts like this drown out higher quality content. I know it's a different Warhammer universe, but there is Gladius: Relics of War, which is a Civ-style 4X game set in the Warhammer 40K universe. I'll auto-resolve when a) I have a huge advantage/disadvantage and fighting the battle would be trivial or b) I don't actually think I could win the battle, but the auto-resolve still slightly favours me. Exception would be skaven or greenskins as goblin armies and skaven armies always get the short end of the auto resolve stick. Does anyone know precisely what goes into auto resolve calculations for this game? A subreddit for the Total War strategy game series, made by Creative Assembly. Instead of recruiting a full 20 stack right away, use that money to round up a second army. Sometime auto resolve is surprisingly generous and make you win very/unwinnable fight Mar 24, 2023 · Auto resolve does NOT *actually* simulate anything. I won a legendary campaign in Rome 2 just with auto-resolve and not upgrading any militar building. Though I shouldn't need to say sleds are otherwise one of the best units in the roster. One of the big ones is a heaby bias towards ranged units (basically it assumes all ammo is spent before melee combat happens. nll ouunk yzjtc gitbi vtilcf kwu pzrix hjxx dcjpk irljc