Kotor 2 influence by planet. Only 6 is lost with T3-M4.


Kotor 2 influence by planet doing light sided things with a light side character, or dark side things with a dark side character A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Atton- I think you can do some murders and make him happy use the Peragus and Telos opportunities too Bao-Dur: Increase his influence at Atris' academy, by repairung the speeder on Nar Shaddaa and for letting him analyze the atmospheric sensors on Dantooine Visas: Is free Mira : You have to be understanding to her in the chats with her Handmaiden : Use the influence opportunity with Lootra on Greetings. Whenever I played the game with the restored content mod I would go to Nar Shaddaa first because you get most of your remaining party members and it was originally the quickest way to get all the parts for HK-47. She doesn&apos;t join you at first, but immediately enters your mind to provide advice throughout the Mar 11, 2005 · _____ _____ Star Wars: Knights of the Old Republic II: The Sith Lords Influence Guide (XBox) _____ _____ March 11, 2005 Version 2. 2) -> Onderon (Pt. So first off, influence comes in two parts: "positive" influence (doing things companions like/agree with i. My players have to help building the rebellion led by Carth Onasi. Ah thank you. Each influence gain or loss is worth 8 points, all companions start at neutral influence and can get to 0 or 100. A good question. 3 Written by: Dan Simpson Email: dsimpson. Actually, he was given an impossible order to save the republic within the confines of the law…he broke his programming and left, surmising that the only chance to save the republic lay with breaking the law pretty egregiously, hence the birth of Goto and the death of G0-T0 Aug 25, 2023 · iits definitely worth it. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I'd go to Dantooine first, primarily because you get your unique lightsaber crystal there. Skills are now more important then feats for two reasons. true. 1) -> Onderon (Pt. Visas I was able to max influence in one talking session, I think. Early Bao Dur influence options as well. It was simply Atris being drawn in by Kreia's teachings. She gains influence from all 3 generic acts (good, psychotic, cunning), so you have to remove her quite Getting the crystal and Disciple first is best for min-maxing, but you need to do as little else as possible on the planet and rush Nar Shaddaa right after, given how absolutely critical NS is to well, everything really. How does KOTOR 2's influence system work? KOTOR 2 has an influence system which activates from the point the player steps onto the Harbinger at Peragus. Seems to me that decreasing influence for certain characters gets rewards too I am aware in light side playthroughs that the hardest is Kreia and HK-47. Kreia, most likely, had no direct influence on the Exile's sentencing. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* For Kotor 2, Nar Shaddaa, Dantooine until the final fight and by that point got all the meaningful companion influence rewards (all but Mandalore), Onderon 1, finish Dantooine, Onderon 2, Korriban. It was made by someone named Achilles in the form of excel file. On Kreia's influence on Atris pre-KotOR 2: I'd say it's more likely that this was Kreia messing with Atris's head, or referencing how Atris 'followed her path' (followed Kreia's history and studied her holocrons). If you use regular persuade on the mechanic on Dantooine Atton will be impressed. Does anyone have an archived copy, or a link? (I do have the GameFAQs guide, which is not quite as detailed Posted by u/MAQS357 - 6 votes and 22 comments A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Jan 27, 2005 · Influence-----HK-47-----Benefits: Stat bonuses, and some hilarious dialogues, just as good as the "Dictionary" dialogue in the first KotOR. Nov 2, 2024 · Fixed encounter with 2 wyvern guards where the dialog was repeatable and you could boost kreias influence multiple times (If she was in party). Nar Shaddaa) because the Dark Side boss on Dantooine can straight up murder you if you aren't incredibly well prepared (or cheese it, but where's the fun A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* The most efficient planet order is Nar Shaddaa -> Dantooine (Pt. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Your best bet is to consult an influence guide. I like to make Dxun/Onderon round 2 the last thing before the endgame begins because it honestly feels like part of the endgame to me. Going to Dantooine first can still work perfectly fine from a story perspective since what better A Dark Side planet should be the greatest final challenge for a Jedi before the climactic finale in both games. Unlike KOTOR 1, KOTOR II has an influence stat for companions that affects whether or not you can turn non-Jedis into Jedis. Plenty of opportunities to gain influence with atton and bao dur. It has taken quite a lot of work but I have got the model itself to an acceptable state, at least, as it appears in Blender, however I haven't got it in-game yet because there are some issues with geometry and the walkmeshes moving when exported from Blender. General: Generally killing innocents or causing violence pleases HK, so this may be difficult for light siders. The influence guides are a bit spotty here, so you have to feel it 497 votes, 48 comments. After you reach a certain point in the story, you are given the option of exploring Kotor 2's galaxy however you want, with the opportunity to choose which planets Aug 4, 2023 · World Area Dialog Influence Peragus II Fuel Depot: Don't blame yourself. From there a standard order of Onderon 1/Dantooine/Onderon 2/Korriban is the go-to. Feb 10, 2005 · Star Wars Knights of the Old Republic II: The Sith Lords. Otherwise you'll experience a nasty side-effect. Most planets don't have this problem, but unfortunately Nar Shadda does. This Moon, nicknamed “Smuggler’s Moon” orbits the planet Nal Hutta, the homeworld of the Hutt species. There used to exist an extremely extensive guide on every possible influence increase/decrease in the game for every companion. Follow me. For reference my order was Onderon (dxun) Dantooine Back to Onderon for civil war Nar Shaada Korriban Then the whole ending thing. It has KOTOR 2 influence since these events (in my campaign) happen even though Revan is bad and stays ruling the galaxy with an iron fist. This guide is wonderful, but I wanted a linear, more user-friendly version of the guide. its probably a 30 hour investment before youre invincible and kicking ass, another 100-200 hours before you feel like a god, and then its over. This influence system is based off of actions as well as dialogue, and is variable on a companion-by-companion basis. faqs@gmail. Also, he's not available early enough for many of the generic "good" opportunities. 2) -> Korriban. It's really actively detrimental to do Nar Shaddaa anything other than first. com back in the day, but the site doesn't seem to exist any more. I also don't think you understand how the mechanic works. This right here is a link to a spreadsheet with every single point of influence loss/gain for every single planet, companion, and action in the entire game. Use this exploit to gain infinite dark side points in order to gain access to powerful dark side force abilities and maximize dark side influence on your companions! Set yourself up to become a powerful Sith Jul 9, 2023 · My primary source for this guide was Gamespot: Star Wars: Knights of the Old Republic II - The Sith Lords – Influence Guide. You can skirt around that a little bit if you go to Dantooine first to pick up your player crystal/the Disciple and do the absolute minimum of exploration and influence opportunities while there (that's technically the ideal order, doing Dantooine to that point then leaving and completely finishing Nar Shaddaa before Odds are you positively influenced Visas after the fight (while trashing Handmaiden), so now your Visas influence will be at 50 + 8 - 24 = 34 (each influence opportunity gives 8 points). Beyond that just do generic LS or DS influence gain actions with him in your company (WITHOUT KREIA, that is key). 1) -> Dantooine (Pt. Contents. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old… I'm playing KOTOR 2 for the first time (finished KOTOR 1 recently as well) and I had a question about something that's mentioned in the FAQ: If you have the Handmaiden in your party, do not speak to Visas until you have trained the Handmaiden completely (you'll know what I mean when you get there). Jan 25, 2024 · Star Wars Knights of The Old Republic 2 has many characters you can influence throughout the game. If you want a specific character to despise or take a liking to your protagonist fully, here's a complete KOTOR 2 influence guide. A few days ago, I decided to start turning the Coruscant cutscene level into a functional landing pad for Coruscant. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Nar Shaddaa isn't the easiest first planet, as the mines are a cut above the ones on the other planets, and the TSLRCM section with Atton and T3 is one of the hardest in the entire game. Also, a small trick for future playthroughs and others who don't know, if you're trying to min-max HK47 and doing Nar Shadaa first, you can leave the planet and go to Dantooine to recycle the sulastan droid guy until he has the final HK part by saving and reloading the game until his inventory switches [save in front of him, talk, if he doesnt have the item, reload A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Jan 12, 2021 · Knights of the Old Republic II: The Sith Lords defined itself by being a game wholly unlike its predecessor. AFAIK the only way to get Atton's influence on Dantooine is to show mercy to the Sullustan. Thought this might be of use to some people. 42 You look like you've suffered a lot of damage over the years. The M4-78 designers didn't have a whole hell of a lot to work with in terms of party influence. Sep 10, 2023 · Influence lost or gained from psychotic actions in Nar Shaddaa's Refugee Quad varies in some cases: Only 2 is gained with Atton when influenced during Kreia's first response. There are finite influence opportunities in the game, so few that it is literally impossible to successfully achieve full influence dialogue unlocks with every companion on a single playthrough even if you use those influence opportunities in an ideal manner. Jun 29, 2022 · In addition to the Steam Guide available here, The Kotor subreddit is adding data to an existing spreadsheet of all influence opportunities with colors and formatting and stuff to make for easy reading. Having high influence makes them match YOUR alignment while having low influence makes them the opposite of your alignment. Mobs scale to your level upon entering a module for the first time, so if you enter, say, the crystal cave at level 12, leave and then return at level 18, all the enemies inside will be stuck at level 12 and give you a meager amount of experience for killing them. I will list the number of checks needed to unlock everything for each party member. Pretty exciting! There was a very detailed influence guide posted on starwarsknights. Ironically it was a light side action that got me to max influence. So you'd give up two points of STR, but compared to the Physical Boost System you'd get one back via the A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Hi there - I'm installing TSL again to play the restored content and new droid planet. With Geriel and Lootra's influence opportunity, once I finish Nar Shadda I got the influence for Atton, Bao-Dur (trained as a jedi as soon as I leave Telos), Handmaiden, Visas, Kreia, Hanharr (lesson of strength)/Mira, HK-47 if playing with Mira else 1 influence check from max, G0-T0 and T3-M4 if I got lucky with my skill gear drops. Once I finish there and get Mira, I can go to onderon next where there are several chances to gain influence with her. e. If you want to hear it all then you really need to play the game through several times taking different characters to the various planets each time. Jun 15, 2022 · The first planet that should be on the player’s list of things to do is Na Shaddaa. Speeder fixed for quest. Word of advice: if you enter a planet only briefly, make sure to clear all the enemies in every area you enter. " Also, Kristoffer Tabori limits himself by trying for a more mechanical Mar 10, 2005 · The FAQ is wrong, the only person who gains/loses influence with the mechanic near Ebon Hawk is Kreia. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Mar 17, 2024 · Star Wars: Knights of the Old Republic 2- The Sith Lords contains an early game exploit that allows players to maximize their dark side alignment shortly after reaching the planet Telos. Nar Shadaa (multiple companions)->Onderon (1 companion)->Dantooine->Koribaan. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Okay, so I just leave the Telos Academy and am at the point where I get to pick which planet I go to first to find the Jedi Masters. Consider the same lightsided PC as before but with -100 influence with Atton. If you want the scene where Visas fights Handmaiden, you will need to do Dxun/Onderon first, so you can drop Visas' influence on Onderon, then tank Handmaiden's influence while fighting with her, then max Visas' influence later. Consider a lightsided PC with 100 influence with Atton. Bludgeoning, Piercing, Slashing) Physical Boost System (CON +2, DEX +3, STR +2) Pushing CON to 18 would allow using the Physical Boost D-Package, which has STR +3, CON +3, and DEX +3. The only way to get Bao-Dur's influence in the Refugee Sector by repairing the speeder bike is to do NS in a very specific order: landing zone, cantina, docks, refugee sector. Download the max companion influence mod. Without spoiling anything, some of your party members might be able to pick a new class later in the game, based on your actions - similar to how your main character could pick a new class in the first game. Best bet might be to skim through and see if you think LS with high influence on darkside is worth it/feasible for the run you have in mind. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Well no. I just left Telos. His commentary is good, but it doesn't illuminate his character much beyond "HK likes to kill things. The only difference is where you cut the first visit to Dantooine off at--for a male it's after you get your player crystal, and for a female it's after you get the Disciple. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* No. So my tactic was to play opposite alignment choices and timing to get positive influence with all members as much possible 22 votes, 28 comments. Aug 24, 2024 · STAR WARS: KNIGHTS OF THE OLD REPUBLIC II – TSLRCM WALKTHROUGH (THE SITH LORDS RESTORED CONTENT MOD FOR PC) COPYRIGHT DOUG SIMPKINS This guide may be not be reproduced under any circumstances except for personal, private use. After reviewing the influence guide, it seems like nar shaddaa is the best place to start. Now for Handmaiden. Firstly, the best dialogue is hidden behind skill checks (i. Like, for instance, if you want Mira to disapprove of you having virtual sex with the environmental cores, you gotta have some supporting dialogue, and they had none of that. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* At level 50, and with above recommended Constitution stat starting value (14) and per-4th-level increases (+3 Light Siders / +1 Dark Siders), main character will be getting 18 "hard stat" Constitution for all builds (including +1 main character's Constitution from HK-50 Influence reward for everyone, plus yet +2 more from Hanharr's Influence We have a spoiler-free start guide for new players coming into KotOR 2 here: Comprehensive KOTOR 2 Start Guide. Focus Reset KotOR 2, Influence v 2. Once I get it I usually finish the planet immediately, but if you play a Dark-sided character you might want to leave and do another planet first (i. But, if I remember my last playthrough correctly I managed to turn Bao Dur into a dark Jedi halfway through my first planet (Nar Shaddaa). This setup also means that I'll get my Lightsaber on dantooine, and Nar Shaddaa has gratuitous amounts of Lightsaber drops once you've got your first. Visas is the tricky one, if you want her to be a DS caster. I like to fill out my party ASAP, and that requires Nar Shadaa and Onderon first, and it pretty much lets you jedi your companions up as early as possible (Atton right off on Nar Shadaa, Mira as quickly as you can pump approval, Bao Dur basically as soon as you hit Dxun, Handmaiden after a couple planets worth of Hello everyone, I've been keeping this a secret since 2005 but I wanted to share it with you all - the wider KOTOR community! In KOTOR 2, there is a way to get all the parts for HK-47 slightly earlier, so that HK-47 can get onto GOTOs yacht and get the droid upgrades from the terminals, making him even more useful! A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* KOTOR 2 isn't a BioWare game. So it only makes sense to go there first. The famous Star Wars game is the direct sequel to the original Kotor. Youtube: Atton Influence Opportunities (LS) by tehPrincessJ If you tell me an influence option that I missed, I will credit you here: A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Unlike "traditional" games, KotOR II rewards having influence with your party members - which will make them stronger and therefore everyone in a stronger position compared to rushing the main quest. Anyway, Atton and Bao have a lot of influence points here, and Atton's Jedi trigger is also located on this planet. Going to Dantooine first in KOTOR 2 makes the most sense to me as it very directly establishes while you’re there that the Jedi Masters you find need to all meet on Dantooine. Influence final rewards are between 70-98 or 2-30, which means 3-6 checks. However gameplaywise and with little story alternations switching Nar Shadaa and Dantooine is preferable as Nar Shadaa is particularly annoying to do right off the bat and having the extra couple levels helps a lot. Only 6 is lost with T3-M4. Nar Shadaa narratively makes most sense as it's where the game tries to direct you since you're supposed to be hiding and Atton is continually beating you over the head about how it's a great place to vanish and how you should go there. Warning: this product may contain spoilers. From memory, most of his planet specific increases are on Onderon. Oct 2, 2024 · Star Wars: Knights of the Old Republic II: The Sith Lords gave players a morally ambiguous narrative, offering them a darker, more philosophical journey through the Star Wars universe. Offering to help when the little riot kicks off gains some influence, so does persuading him that supporting Vaklu would result in a more stable Onderon and there's another opportunity when talking to the shady woman in the cantina who wants a visa. 1 (Emails that don't use this subject will be deleted, avoid using all CAPS) Email Policy: (read Working on it right now! I was able to get max influence with Atton right after landing on Nar Shadaa, got a few influence checks with Bao and Handmaiden before finishing the planet. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Sep 5, 2024 · 3. 134K subscribers in the kotor community. Has influence gains, xp gains, credits, and influence all there Dantooine > Nar Shadaa > Dxun/ Onderon 1 > Korriban > Onderon 2. Sep 15, 2023 · This is a list of characters you should pick for each planet to get the most of their characters story-wise, and to Gain Influence with them You can also make sure who to pick depending on the Influence Spots list in the bottom of this guide. Influence Lost A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Dec 12, 2004 · What planet, who were you talking to, who was in your party, your sex, your alignment and how Influence was effected should all be included. That's a tough question. 3 Kreia; 3 Questions. com If emailing me, use this subject: KotOR 2, Influence v 2. constantly looking up the ideal times to have certain companions with you in order to max out everyone's influence) will be more enjoyable and immersive. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I did not get to access the HK Factory either. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Dec 17, 2017 · Knights of the Old Republic - The Sith Lords Companions build guide by cerberusiv This guide or extracts from it may not be published by anyone apart from the author unless the author is credited. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Jul 4, 2023 · Once your alignment has shifted significantly to the light side (75 or more) or dark side (25 or less) of the Force, or you have made at least 50 alignment shifts in total, you cut to a scene of Visas Marr meditating in her room on the command deck of the Ravager, before she gets up and walks to the bridge to speak to her master, Darth Nihilus: A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I prefer Dantooine -> Nar Shaddaa -> Dxun/Onderon 1 -> Korriban -> Dxun/Onderon 2 If you play with the Restored Content Mod, it adds a lot of stuff to Nar Shaddaa that is a bit difficult if it is your first planet. high awareness will allow you to tell when someone is lying) and secondly, the crafting system has been enhanced and now requires high skills in you or you companions to build. i prefer kotor 1, however kotor 2 really only feels stale in the starting missions, and kotor 1 felt stale for almost the whole 10 hours on the first planet. Peragus: Atton, Kreia and T3( Duh) Telos: Atton and Kreia( duh) Dantonie: Visas and Kreia( Because Jedi stuff) Nar Shada: Atton and Bao Dur (Atton's back story and influence opportunity with Bao Dur) Korriban: Atton and Visas ( no real reason) Dxun 1: Mira and Handmaiden( Jungle environment suits them) Onderon 1: Mandolore and Hk-47( You can gain a ton of influence with Hk on Onderon) Dxun 2 Jul 12, 2021 · Star Wars Knights of the Old Republic II: The Sith Lords (Kotor 2) is one of the most popular RPGs of all time. Some KOTOR II companions cannot be turned into Jedi's but have influence favored toward lightside or darkside. 0” lmao into jedi) but if you can look past that feeling it’s a very good game. Dantooine is doable as a first planet, but fighting Vrook is tough on this build. That wasn't an option, either. He now turns into a dark jedi sentinel. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Imo and experience I’ve greatly enjoyed II more than Kotor I. I didn't really like my planet selection on my first way round. 3 (Emails that don't use this subject will be deleted, avoid using all CAPS) Email Policy: (read before emailing me!) ===== If you see any mistakes, or StrategyWiki is the go to for anything Kotor 1, and I'm pretty sure most pages in Kotor 2 are full It even has every dialogue option, as well as a pink or blue highlight for your gender, and a red or dark blue highlight for light or dark. In KOTOR 1 he's fun but limited. It may not be placed on any web site or otherwise distributed publicly without advance written permission. 455CAT - Warrior Base A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Jan 27, 2005 · Influence-----HK-47-----Benefits: Stat bonuses, and some hilarious dialogues, just as good as the "Dictionary" dialogue in the first KotOR. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Aug 4, 2023 · If your character is dark side (Alignment < 40) when you next travel through the docks on Nar Shaddaa after getting a message from Visquis of the Exchange, then Hanharr becomes your temporary character in the Jekk'Jekk Tarr tunnels, but the first time you can speak to him as follows is if you add him to your party to board Goto's yacht. 2 Atton; 2. this is still one . It was necessary to destroy the planet to stop the Sith. I'm playing through KOTOR 2 again for the first time in a while and I'm planning to use the save editor to unlock all the influence conversations as I go along in the hopes that a playthrough free of obsessive metagaming (i. Central to this experience are the game's quests, each offering choices that challenge conventional perceptions of the Force, the galaxy's political turmoil, and Aug 5, 2023 · Star Wars Knights of the Old Republic II: The Sith Lords logo. I also like to make sure all my companions get used a decent amount so splitting up planets helps with that. Atton is actually very easy to gain influence with. My preferred order is Half of Dantooine>Nar Shadda>Dxun>Dantooine again>Korriban>Dxun/Onderon pt 2. 58: We may still have a use for you. G0-T0: I hope you do not decide that the next thing that must be destroyed to stop the Sith is the galaxy itself. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Kriea is the first person you will encounter in the game. 1 Exile; 2 Ebon Hawk. Otherwise there's a guide on gamefaqs that will explain everything about influence and where each companion can earn it Reply My campaign runs after the ds ending of KOTOR 1. I just wanted to make sure I understood the influence system properly. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Otherwise, the consensus for KotOR II is: Go to Dxun/Onderon after Nar Shadaa, as the party members you get after Nar Shadaa have influence opportunities there (mainly HK-47 after rebuilding him; Mira, Hanharr, G0-T0 apply as well although you typically can unlock their influence bonuses within one conversation if you know what you are doing). 2. Most guides out there for gaining influence with Bao-Dur recommend to use Rutum in the Nar Shaddaa landing area for a triple influence boost to be able to train him as a Jedi, but with TSLRCM there's an earlier way to get enough influence to train him before even visiting your first planet, if you don't mind getting some LS points. Wanting to see what the best way/better way would be. Sometime I complete the cave and secret tomb on Korriban before finishing Dantooine (gear farming meta). Saw some stuff about influence and just wanted to know if there was a menu to see where my influence is with characters. I am starting my second play through of kotor 2. If I could, I'd say most of KOTOR 2's roster, but if I had to pick it'd be HK-47; specifically him in KOTOR 2. 1 Meditation; 2. I encountered three groups of HK-50's with HK-47 in my party (1 on Onderon, 2 on Dantooine), and 5 groups in total (1 group on G0-T0's yacht, and another group during the fight back to Tienn). The one that was bought by the Ithorians and assumed to have been stolen and/or destroyed by Czerka. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Just started KOTOR 2 after finishing the first and was confused about some stuff I saw on YouTube when deciding if I wanted to experience the second since I never tried it. Fundamentally, the two games are similar in that they use the same engine, have the same art style and utilise the same turn-based dice-rolls style of combat, but Knights of the Old Republic II sets itself… Numbness System (CON +2, Damage Resistance: Resist 5/-vs. G0-T0 is another, I remember 3 influence occasions should do it, but the game can be wonky. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Hiya folks, per the title, im trying to go for a light side build but i would love to get HK's maxed influence to get the goodies and convo's out of him, many of his influence check points for missions are on Onderon which mean going for the DS ending of the planet i think, are there any influences i can do on the ebon hawk while talking to him? For story progression Nar Shadaa > Dantooine > Onderon 1 > Korriban > Onderon 2. I will continue to update the second post on this thread with the most up-to-date information so everyone can pull the information out quickly and easily. In essence; yes, decisions matter more in KOTOR II because the influence system is not in KOTOR I. BUT it's pretty rough as a first planet and the end segment in par G0-T0 gains influence from completing some planets, so I'm not sure losing influence is worth it. Bao was next with the influence checks, before fully completing the planet. And then there's the whole yacht fight good god, there's so much stuff I didn't do on Nar Shadaa that it feels my characters are like 2 levels A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Sep 19, 2019 · There is specific stuff for a lot of the characters on all the planets you can visit. According to an influence guide there is two opportunities to gain influence when you find Master Vrook in the crystal cave: Telling the mercenaries that "Vrook belongs in his cave" will give influence with Visas, and telling the said Mercenaries to go ahead and ship Vrook to Nar Shaddaa will give influence with Kreia. He gets turned into a jedi sentinel. 1. You can get away with 42 Visas influence, but this way you play it safe. Sure it’s annoying to learn later down the line you messed something up that had specific ramifications for your play through (I messed up Visas’ dialogue tree my first run through and didn’t know I could convert bao dur and “Carth 2. If you are playing male, I'd suggest you go to Nar Shaddaa first as you can get 4 companions (Mira, Goto, HK, Visas) when you finish the planet and the sidequests there are a literal influence farm for just about anyone. This order is optimized for a female exile,which I usually play, due to the disciple on Dantooine but I still usually use this order on a male character. There are none. There are a lot of modifications that are good to know going in. emo rpvnyo glke nwx jobhj rlhw pqkxezx ygq jdnq xwnq