Botw shader cache yuzu reddit If it's still happening after that then raise the TDP or lower your settings. if there are still shaders compiled during gameplay, then you simply don't have a complete shader cache yet. So you need to trigger it and when the game request a shader to be loaded on the GPU (which can even be in the middle of the binary file) yuzu notices that and triggers the shader compilation. BOTW ground texture glitches , how to fix this? fresh shader cache and latest cemu version. Wondering if this is normal or not… I have fps++ enabled, community graphic packs etc. 25. The only disadvantage is that while caching your shaders, assets just pop in randomly. There has to be a better way to do this. A guide on dumping keys and system archives can be found in the quickstart guide down below. I've tried using mutiples shader cache as well, and nothing works. I updated to 1. 4-1. P. With each attack the game starts generating shaders and is practically unplayable. I love the new mechanics and really like it's not too different from BotW in a lot of areas. GPU Accuracy set to Normal. doesn't that only apply to games that don't already have their own shader cache folders that's a different kind of cache. Yuzu Early Access v3531 (Have to sign up for the Yuzu Patreon) 64 GB Steam Deck Emudeck 2. "Can my PC with x specs run yuzu?" Last time I played Botw, cemu had been updated an all my shader cache data was erased due to not being compatible. 0-1. even a full shader cache is not gonna solve that. So before I start botw I make sure to paste the files back into the glcache folder. Just bear in mind even on our rigs, that we're at the limit of what Yuzu/switch emulation can do. 60 with DLC 1 and 2 and 60FPS mod from theboy181 Graphics- API: OpenGL, Shader backend: GLASM since im on nvidia "Use asynchronous GPU emulation" checked (I don't believe that is default) If you are using the Vulkan shader it will delete it because Vulkan does not support shader caching at the moment, if you are using OpenGL make sure your cache is from the same version of yuzu you are currently using as some revisions change how the cache works. But if you update your Radeon control panel of your NVIDIA drivers, you should be able to cache your pipelines with relatively no lag at all with the new "Asynchronous" pipeline (and shader) caching methode. Deleting your old shader cache will make the emulator compile all the shaders again. . I saw that someone claimed just leaving the game sit builds the cache, if this is the case would I be able to leave the game running in Cemu while I go to the gym and have it building cache while I'm gone so the game areas that are attainable play smoother when I return to it? the log says that you don't have any shader cache. Whether or not those kind of features will be added to Yuzu or Ryujinx are beyond me tbh. Is there any solution (aside from reverting the GPU updates)? CPU: Ryzen 5 2600 GPU: AMD Radeon RX 580 OS: Windows 10 Home (latest update) In all the internet tutorials they say "click with right mouse button, then click in install transferable shader cache", but in my yuzu just say "install pipeline cache" and when i try to put the archive with the cache in the folder, the game just dont recognize it and create another brand new cache file. The game starts with 10-11 gigs of ram used and then eventually it maxes out at 16 gigs. 17 a few days ago and it was working fine until it just suddenly stopped. I know emulators like Xenia have refresh gpu cache option that fixes bugs like this, so if there's anything like that in Yuzu, try it out. I'm not comparing Cemu BOTW to Yuzu BOTW. Playing BOTW on CEMU uses more of resources on my laptop than playing it on yuzu, even when I lock CEMU to 30fps at 720p and play on yuzu on portable (720p) with FSR and SMAA also locked at 30fps (efectively +1080p). Now i dont think it has that function of loading shaders anymore and my fps is barely 40, but CEMU isnt even using my PC that much. Having only 16GB with a GPU that doesn't support ASTC limits the performance of the Deck. You can find support for Yuzu and Ryujinx, as well as any other emulators here! We are not affiliated with the Yuzu team, Ryujinx team or any other emulation community. The settings are all default for graphics and im using vulkan. PC specs: RTX 2060 32GB RAM RYZEN 5 2600 I found that if you keep shader caching on it works for a few times, then you have to right click the game, open the shader cache and delete the file. Yuzu is an open source experimental emulator for the Nintendo Switch, this will be a subreddit to post your transferable Shader Caches Members Online Where I can get Vulkan Shader cache of The legend of Zelda breath of the Wild ? It's a middle ground between Vulkan and GLSL in terms of shader build times, but rendering is not great at the moment. Thing is, it took almost 20 minutes every time i ran it because of compiling shaders. I've tried to reinstall both updates and DLCs and even yuzu. When I delete my OpenGL shader cache and launch Mario Odyssey, I have the expected hitches as the shader cache builds. When using openGL, if you use a transferable cache once you have compiled all the shaders you 've done with it and suffer no stutters anymore. putting it as #1 item in your things to do is not ideal. Without going into too much of detail, a certain update for BOTW from Nintendo invalidated shader caches complied on earlier versions of the game; thus, causing this confusion. I've tried deleting the shader cache folder, and it still crashes. So i deleted it and got yuzu and a rom with the latest version and dlcs. It’s not perfect, but definitely playable. Way better performance. found a shader cache online but it was only for opengl does vulcan not have shader caches or something? Shaders are built system specific, meaning they are built throughout play. I watch the . As far as the "massive time it took to create shader cache's", I'm not sure if you mean the load time at boot after an invalidating event such as a driver change? Or the stutter on first-time shader compile while playing the game? Shaders are not necessarily files that can be open one by one and compiled (altho I am no expert on how this works on switch games). Right, you're missing the point. 3/DLC 2. So, I found out that if I leave my nvidia shader cache option enabled, I get low fps. It took 2 min to get the enough shader cache to make the game playable. Now once you compiled some pipelines theyll get cached and on you next playthrough they'll be loaded and there will be less stuttering. when I say "you don't need a cache" I mean you don't have to download a precompiled cache. Anyway if you want to play botw do it on cemu (WiiU emulator), it runs much better, it doesn't make any sense to play it at half speed on yuzu. I’m playing on steam deck update 1. You had either a significant windows or GPU driver update, which usually don't work too nicely with already existing shaders in Yuzu BOTW update 1. You are bound to have constant drop from 60fps to 55-58 because there might be a new shader cache building out of nowhere as you play and do random things. I has worked with Vulkan for the past year, but whenever I try lately, the emulator just crashes on startup (not even displaying the loading images, just a white screen followed by a crash). If you have 16GB of RAM, you might want to close other apps using it up. Not true. Looking back, maybe i forgot to enable the shader cache for vulkan. There are some occasional stutters, but they're really not bad at all and they're pretty infrequent. (TotK prep) Running Yuzu EA 3507, Win 11 5800X3D and a 10GB 3080 BOTW V1. Here's a pastebin with the crash log. Since then, when i launch the game on yuzu it stuck on an infinite loading screen like in pic. IMO the best way to play BOTW on PC is through Cemu because of this. use vulkan on yuzu. Sep 24, 2020 · More specifically the "Remove Distant Fog" settings available for Cemu which Yuzu does not have at the moment. Mario Odissey loads the shaders just fine! youre making it waaaaaay overly complicated for newbies who will find this post just trying to make BotW run on their new deck. Cemu is by far the best way to play BOTW on PC due to better optimization and the ability to further tweak graphical settings via the Graphic Packs. My botw drops down to 25 sometimes with a minor stutter, it happens frequently when I enter a new area. bin file in Yuzu which has precompiled shaders which I would like to import into Ryujinx. think shader caching is causing this. Thing is, now it runs at 30 and stutters. Still just seems broken Edit 3: Okay, I've tried Reinstalling BOTW Removing all the other games Deleting my shader cache It's probably the single best optimization advancement for Cemu/Vulkan so yes absolutely, assuming your GPU/current GPU drivers support it (If you get any errors when trying to use Vulkan Async recompile you most likely just need to update your GPU drivers as Nvidia drivers have only had those Vulkan features in their main drivers for about a year) it will inherently increase performance don't bother. My cpu is a ryzen 5600x though so not sure if your cpu bottleneck will still be an issue. S. Long story short I didn't end up doing that but when I logged back on and started BOTW from Cemu it would compile shader cache to 83% exactly then crash. Temporary set to "private" to protest reddit's API pricing changes! Dec 16, 2024 · I find I don't really need shader caches, with either Yuzu or Ryujinx. 60 with DLC 1 and 2 and 60FPS mod from theboy181 Graphics- API: OpenGL, Shader backend: GLASM since im on nvidia Basically, I can find a . BOTW has a bug preventing it from running at the correct FPS. bin to vulkan_pipelines. pretty sure you cant download them, unless it got created with the same gpu. After experiencing BOTW in the best way possible we'll have to experience the sequel looking sad and washed out? This emulator really pampered us, I hope the devs at Yuzu would be able to replicate an experience similar to this. 1. Took 30ms BOTW cant get past Hello everyone ! Does anyone have the same problem as me with Zelda Breath Of The Wild game on Yuzu and Steam Deck? The game crashes every time I open the map with the "-" button at the top left. Altough shaders were cached, pipelines were not. If you don't have a complete shader cache, Cemu has to compile the shaders during gameplay, which normally leads to stutter. I have an interesting finding. Not sure if it's on Steam Deck side getting a bit hot or This is then piped to the game as it runs, And creates a new shader cache file that is constantly updated as you go along. ) We would like to show you a description here but the site won’t allow us. Use the new Auto CPU accuracy setting, it will apply all safe optimizations, and autodetect if your CPU lacks FMA accordingly. I’ve got assembly shaders and multicore enabled, and around 14500 shaders cached so far. old and then restarted BOTW. what to do? I get a locked 60FPS other than shader compilation (to be expected) with these settings. Also Yuzu doesn't have universal shader cache that works just like Ryujinx at least for me. Can i do something about it? For some reason when I enabled Vulkan my game was stuttering a lot. How do I delete TOTK shader cache to reduce lag I've heard it works, I've been looking on the internet for an hour or 2 now and I'm very frustrated, theres a bunch of people asking "how to clear shader cache yuzu totk" and instead of people explaining how, it's all just comments saying "this will work! Anyway, to the main issue, I played BotW on my current laptop at 1440p and 100+ fps with all sorts of graphics mods. I think you guys are mistaking Hades the yuzu rewrite for Hades the game. Cemu 1. So you come to this subreddit and ask for advice and you get excellent advice on using a different emulator. did nothing. Added Devil's Third complete cache Files are operational for v 1. First problem is that shader cache is not working for me. What's stranger, is that OpenGL runs without issues. x) vill be much faster at compiling shaders, though. bin file. Running normal GPU accuracy and using unsafe CPU accuracy also helps a bit. Vulkan <Info> video_core\renderer_vulkan\vk_pipeline_cache. View community ranking In the Top 1% of largest communities on Reddit. 1 of the game and I’m getting constant 30fps but the stutters due to shader cache are there still for now. Here's an interesting one. Aw man i thought it was BOTW, i was gonna say convert you save for Cemu and just play it on that 😂 With TOTK being a recent release you may have wait a bit for it to work properly. Stuttering will happen while shaders are being compiled. Temporary set to "private" to protest reddit's API pricing changes! Members Online I looked up answers and people said to use a shader cache. I get some drops below 20fps, but mainly when going to new locations (shaders just need to load). 11. Disable vsync in the emulator and watch what happens. As for other emulators - N64, Dolphin (Gamecube/Wii), Yuzu (Nintendo Switch), RPCS3 (PS3), Xenia (Xbox 360), and many others have to compile shaders. Question I don't have the option to use Vulcan in my graphics settings and I'm struggling to find a fix for this using OpenGL. Just make sure you're using a proper shader cache that is known to work and you will be fine. Some 4 player matches run 60fps, others run down to 20fps. Second fastest shader build time, but possibly the slowest performance, so use it to build your shader cache in OpenGL, and then switch to GLSL. Not sure what glitches you're talking about. so i just gave up. cpp:LoadVulkanPipelineCache:806: Loaded Vulkan driver pipeline cache: For Cemu specifically, you should always go with Vulkan because of the improved performance, unless the game exhibits issues that don't appear in OpenGL. Second fastest shader build time behind Vulkan, but possibly the slowest gameplay performance, so use it to build your shader cache in OpenGL, and then switch to GLSL. you should let the shader cache load the long way and then shutdown cemu and restart and you will see them speed up. Running Yuzu EA 3507, Win 11 5800X3D and a 10GB 3080 BOTW V1. Just make sure you have asynchronous shader selected or you will get choke when they load, unless you download a shader cache for the game. 091627] Render. better to focus on the CEMU community mod than cryoutilities. And it is not persistent, when I launch the game again it deletes the content of "C:\Users\{user}\AppData\Roaming\yuzu\shader\opengl\transferable". You can turn on Async Compilation. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. (I previously played Xenoblade Chronicles 3 in yuzu on Windows/Linux, it was able to launch in like 30 seconds with 20,000+ shaders in the cache, so it seems like it should be possible to have a faster startup. 720p resolution. it wasn't cache buildup, just yuzu couldn't handle that. Playing pkmn sword on yuzu, vulcan. 0 (with 4GB VRAM setting in BIOS) GPU Frequency set to 1000 Mhz, Frame Rate limited to 30 Yuzu Settings. Yeah I've always had that on, but the problem is still there. I have spent hours and hours trying to figure out this problem, and nothing is working it always just stops at 83% and crashes. Add this to the speed of vulkan and it makes a lot more sense. there is the cache that has the instructions to generate shaders (aka the "transferable shader cache"), and then there is the GPU cache of those shaders after they have been generated. Latest Bayonetta 2 Shader Cache (Vulkan) Complete I have just beaten the game's story mode once and here is the cache in case anyone needs it (not sure which of the 2 files is needed exactly): I am testing the emulator with Pokemon Sword. and if you get shader stutters even with async shader compile enabled, then you need a faster CPU. I'm thinking the best method would be to force the game to dump the shaders into the cache outside of the game. Then in nvidia control panel lock the fps to 60 for cemu. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. It doesn't run that well on yuzu, and now that yuzu is dead it probably never will. For artists, writers, gamemasters, musicians, programmers, philosophers and scientists alike! The creation of new worlds and new universes has long been a key element of speculative fiction, from the fantasy works of Tolkien and Le Guin, to the science-fiction universes of Delany and Asimov, to the tabletop realm of Gygax and Barker, and beyond. I've had maybe 3 hard crashes in 10-15hrs of gameplay. Handheld mode. Reason it probably broke and why shader cache removal fixed it. you generally won't find v10 shader caches anymore for any less-popular titles since everybody is just using async shader compile instead. Only with Zelda Links Awakening, the Yuzu rewrites the shader cache file, no matter the version of Yuzu. 2)Yuzu always had 10 fps less than ryujinx, tried both with 60fps and without it. 2c isn't complete yet but is big Yuzu will automatically precompile the shaders if you have them cached. The problem is afaik, both of those emulators do not have that extra layer of graphical settings to play around with which Cemu has to offer with the Graphic Packs for BOTW. There is no way around that. And without a centralized source to acquire pre-built shader caches* most users will experience a less than optimal first playthrough as the shader cache is built. There was recently a new shader decompiler rewrite and it was called project Hades. installed it. btw i heard someone made a save converter between the wiiU and switch versions. Now, I am trying to do the same with TotK. 60fps no stuttering hd. Now when you launch cemu and open BOTW, (assuming you remembered to enable the precompiled shader cache option) it will open a load bar preloading all 9600 shaders and then continue with launching Breath of the wild, now your GPU just has to pipeline each shader it discovers for the first time to the appropriate file in the pre-compiled cache Use Vulkan Pipeline Cache : On (Immense reduction in initial game loading time for AMD, and reduced stutters when compiling shaders for all vendors) Anisotropic Filtering : x8 or x16 (If you use the "Anisotropic Filtering Fix" mod, and you experience graphical bugs with an AMD card, switch back to Default) So when I put the shader cache it is replaced in the transferable shader folder but when I open yuzu the folder is updated again creating new shaders, any solution? 2) will the game run on a 1650 super and a ryzen 5 2600? I installed Yuzu to play Mario Oddysey but when I run it with good settings and full shader cache in the good folder, the game dont load the shader cache and the performance is horrible, 30 fps with drops at 1 fps. which is obviously expected. Reply reply No, it isn't illegal to download shader caches or Vulkan pipelines. If you don't mind starting a new game, you should play BoTW using CEMU instead. As you play more and load more assets, these hitches will become more and more minimal. When Cemu (or your GPU drivers I believe) updates, Cemu will have to re-compile the transferable shader cache. It compiles shaders while you advance in the game and load new areas, basically it never stops. Hello, i played botw on cemu i think in 2020 and i remember i used to load all the shaders and my fps always were above 60. Commited mem 12MB. 17. You'll see mostly 60FPS, but there are occasional hitches/stutters, especially when you're still building your shader cache. However those shaders are built for the Switch's hardware. EDIT: Btw, you didn't disable shader cache in settings, right? I think that will force Cemu to recompile every time. There would need to be a tool built that can convert the Switch's completed shaders for use on your computer (might be impossible to convert a compiled shader?). This was dev'd on Cemu bc there was no need to invest in Yuzu at the time. Here's how it works: -Game tries using non-existent shader -Emu pauses game and asks CPU to build shader for system -CPU makes shader -Emu unpauses game and shader is used and never needs to get built again There is no "make all shader now" button. This shader cache works great for me! Please bear in mind that, with such a huge cache, Yuzu will end up using a lot of RAM. The emulator being used doesn’t matter, because it’s the GPU that actually uses the shader cache. Since the cache stores parts of the game, we don't condone sharing or downloading these. How much time? What point should I know if somethings wrong or not? (Edit: To be clear the shader caches and pipeline caches show up whenever I do something nee but not constantly. But if you use Vulkan with async shader compile, Cemu will just skip rendering them until they are compiled, eliminating the stutter. I've got a pretty decent PC (3070/i7 9700k) I'm using latest Yuza Early build and latest Ryujinx. Vulkan allows for asynchronous shader compile, meaning the emulator doesn't have to pause while shaders compile, eliminating the infamous "shader stutter". The precompiled cache will then be compiled from scratch, causing a longer load time. I3 6100 and gtx 1050 ti getting full 30 fps in all locations but the problem is the audio stutters for the first time and after that its fully smooth. I installed an elamigos version of BoTW that ran in the cemu emulator and it ran gorgeously. bin file is the day and time your issue started I had a similar issue and I renamed vulkan_pipelines. crash at 97% compiling shader cache, BOTW i followed all Bsod guide, except the nvidia control panel, after playing for like hours, i proceed do the nvidia setting, and the game didnt, launch, reset to default the setting at Nvidia, still got the same prob You can stick to opengl for stability, Make sure to use multi core, shader cache and high gpu acuracy If that doesnt help, right click the game goto shader cache folder and delete trsanfereable cache, after that it will stutter while compiling them but you should be at the best scenario after that. Get the Reddit app Scan this QR code to download the app now i built a new shaders cache for botw with cemu 1. 8. So a few more tweaks and we might get to 60fps. If someone wants to get 60fps, or use some of the graphic pack options, then yeah, I'd recommend Cemu. bin gain file size in another window, the shader cache looks to be getting correctly built. Shader Cache The Legend of Zelda BOTW I need a Zelda BOTW Cache comments sorted by Best Top New Controversial Q&A Add a Comment So it doesn't have as many tweaks/mod options. And I tried Reshade with BOTW Cemu just now and works great! Bout a year or so ago when i tried it, it was glitchy but it works flawlessly now. I'm trying to play BotW, but every time it loads, it does the "compiling cached shaders" thing, and then it pauses for a second, looks normal, and then does a strobe-like flashing between the loading screen picture and black. 3. For example Ryujinx uses only 3-4 gigs of RAM with 2x resolution Hopefully someone with actual knowledge can explain this but I believe every Switch game ships with the fully complete shaders. It used about 50% of my cpu, but I can't gather much other than that. Game keeps building shaders irrespective of what settings I choose. None of my other games do this. Hi, i've been playing Zelda BotW for about 10 h. Yes, I have read older posts from this year, and I know that most people recommend cemu for BOTW and even treat it like a religion. Could be that I messed something in yuzu settings, I tried but couldn't find it. BOTW on Yuzu Right click on totk and it'll give you an option to clear all cache pipelines. For now I am playing TOTK on a real Switch. Use BC1 ASTC recompression, don't save a shader cache, and try to keep RAM free for only yuzu. FSR on. The Vulkan version (1. It will smooth out over time, but it is a bit annoying as you hit new areas and it'll hitch really hard for a second. You get the same game that runs better and looks better on CEMU. Also its 60fps I just started playing botw and this in combination with async shaders option in vulkan completely removed the stutter. again, you can get STABLE 30FPS WITHOUT CRYOUTILITIES. After getting excellent advice you decide to mock the person? You must be very smart Nov 7, 2024 · The gist of it is that shaders depend heavily on the specific GPU in your system. Latest Update: 30/12/2017. i don't know whats caused it, deleting the shader cache would fix it for a while, but after a few hours it would come back again. It is called transferable cache for a reason. FXAA on. Also I would think your cpu has something to do with it also. With yuzu only RAM consumption is worse (above 20% more). I’m getting random FPS drops as well on a 3400g/1050ti combo. But I've seen people playing Tears of the Kingdom over 45 fps in yuzu on Ally. The emulator doesn't know the Shader exists until the game attempts to load that shader. You can think of a shader as software used by the GPU in order to process all the 3D data and generate the images you see. So I noticed that after the shader cache is built for a certain section that it runs pretty decent. 3 All files are compressed for your convenience, so use 7zip or Winrar to Extract them. For example if you had an NVIDIA RTX 3060, that shader cache would not work on an AMD RX 6600. Can you explain why r/cemu excludes shader caches from rule 1? Can you explain why shader caches can be sent, asked for, etc. I've read that the newer versions of Yuzu have issues using precompiled shaders so I am wondering if there is any older Yuzu builds that are known to handle precompiled shaders correctly? I am not sure if this is the right place to ask, but everyone I watch gets a solid 35-45 fps on steam deck botw. Is CEMU really better for BOTW than Yuzu quality wise in 2024 if im only interested in playing it on a relatively Highend PC (RTX 3090) upvotes · comments r/KrunkerIO Posted by u/averageuser7436 - 187 votes and 133 comments That being said, if you are ok with a 30 FPS game (which is pretty hard once you got a taste of BOTW at 60, 120, or even 175 FPS on CEMU), BOTW is pretty ok on Yuzu and looks good if you add a 2x/3x resolution multiplier and some anisotopic filtering, so I think it's fair to expect a similar experience for TOTK. Then, if disable the shader cachel (in nvidia control panel), my low fps is gone. remember that you are using the EUR version of the game, so you need the cache with the correct ID, or rename the one you downloaded from 9400 to 9500. However I notice a decent amount of stuttering as my cache builds with new pokemon or animations. I’m running Yuzu 181, Turnip 14 Driver, NCE, Accuracy Level Normal, FIFO Relaxed, Disk Shader Cache on, Use Asynchronous Shaders on, Force max clock off, and everything else default Welcome to 128-bitbay! You can find everything related to emulation here. oP is asking in general if Vulkan would perform better than on open gl. i don't try myself but supposedly it works Second fastest shader build time, but possibly the slowest performance, so use it to build your shader cache in OpenGL, and then switch to GLSL. shader caches are built for youre gpu alone. Some 1v1 matches will run a smooth 60fps all day, others run down to 30-45fps. But the down side is: I get stutterings all the time. It seems to mess up whenever the cache reaches over 5mb. We're mainly focused on Switch though. This happens on Yuzu EA and Yuzu mainline. I played today and have enought shaders and pipelines to play smoothly for hours. That will get rid of the stutters, but will introduce graphical issues until the shader is cached, typically just black/white voids or missing lighting. Also bear in mind that, in the situation above, virtual memory pagefile will be used. Open yuzu Right click on BOTW Select open transferable pipeline cache. A Shader Cache is a storage of all the shaders the emulator encounters as you play the game, which means that the next time you play that game the graphics will load faster. is it rebuilding again. 1 | 100% Complete Shader Cache for BOTW | Shader and RAM optimization Guide Edit 2: Some additional testing, I removed the shader cache and launched it again, this time it just skipped straight to the freezing. You can see when this is happening by enabling the shader compile option in the overlay. then people said that it takes time for it to load all shaders. 16. Thanks! Probably here and here. I tried to delete the shader cache, disable reshade, even remove Cemuhook, but no luck. 1 and shaders cache It seems these new updates are not compatible with the old shaders, or only partially at least, because I have a lot of stutters (even after I removed the precompiled file) and I can see a lot of new shaders are created, I had 8600 shaders before, I have 8900 after playing an hour. Get the Reddit app Scan this QR code to download the app now Get the shader cache, make sure the game is the latest update. let that topic be for another day. Disable vsync. I deleted all my gpu cache manually and did a clean driver install but I still get the low fps problem. From 75 MB to 8MB or so. After a few runs, The game will load & run faster. I have full shader cache on disk for the game, OpenGL backend, async shaders compilation off. Chose the 60fps++ option with seafrosts graphics option. it seems that Yuzu shaders are indeed shareable even with different gpus Mine takes about one minute to compile for every 6000-ish shaders at every game launch. EDIT: Well i guess im wrong. Yuzu is now the main focus for running TOTK, getting BOTW to a point where its flawlessly running @ 60hz in a matter of weeks is a huge step towards the goal of running TOTK all out near launch. You can find support for Yuzu and Ryujinx, as well as any other emulators here! Grain of salt due to really loving BotW and have been waiting for TotK since ever. Are you using EA version 595? If so, then you would need to go back to 594 or below since 595 will need new versions of cached shaders. This is a subreddit designed for sharing Shader Caches for Yuzu games to improve performance and reduce stutters for all users. Turn down the resolution to 900p or something. I really just wanted more BotW and TotK is basically that. my shader cache keeps getting deleted and rebuild. When you load into a new area for the first time it will stutter slightly till the shaders are all built but it prevents graphical glitches from occurring by reusing older caches. 0 or above are supported" I may build my own cache if i can't get it to work. I bet the vulkan_pipeline. Thats it! BOTW stuttering and compiling shaders constantly. I added shader cache through "Open Transferrable Pipeline Cache". For some reason it's saying outdated shader cache and asks me to deleted itas it won't be used. Hope that helps! I just downloaded the botw graphics pack, ramped everything up to ultra. Hello, For those who controller stopped working go to emulation => configure => controls => choose custom => configure => pro controller (player 1) => configure and do your bindings. in both the Cemu Discord server and its subreddit, along with the fact that a moderator of the Discord server hosts a website with shader cache downloads and proudly mentions the link in the chat every This subreddit is now serving as a backup. GLASM is assembly shaders, Nvidia only. Once i start the game afterwards and close the game and come back to the folder, the size of the cache is pretty low. BOTW crashes after the shader cache loads. The game crashes when starting emulation Log: [ 315. version 10 released just a few days ago, so any shader cache that's older than a couple days is completely useless now. I have not tested this preset on Ryujinx but theoretically it should work similar to Yuzu. I know I can transfer that shader cache between Yuzu installations, but is it possible to import into Ryujinx? Once a shader is compiled, it is stored so it doesn't have to be compiled again If a game has a limited assortment of resources and just eventually repeats them over and over again, you'll probably eventually build the "full" shader cache before the ending of the game (think something like fighter games, such as smash brothers) This is the place for most things Pokémon on Reddit—TV shows, video games, toys, trading cards, you name it! Members Online Pokemon hack for 1-8 gen Pokemon in Pokemon Black 2? I know a lot of people are having my same problem but I've tried every way to fix it that I've found but it isn't working. That's unhelpful and the game plays perfectly fine on Yuzu. (no hate on Yuzu but CEMU is just too good) I recently went through tons of settings on yuzu to find the best settings for BOTW. Force Vulkan API. After some hours of playing the stuttering should be completely gone. Best thing you can do is just explore. 18. With Vulkan, you'll still get stutters due to the pipeline cache build Remarks : using a transferable cache with Vulkan will lower stuttering but as i said above will not remove it -Got terrible shader cache initial load times after 20k~30k (this is mostly case per case, but i estimated a 10min+ load based on the percentage increase) Might be unrelated but i got about 27k Shader Cache on Yuzu TotK, and the load time has been consistently low. Then the game crashes and my page file grows to 16GB. "Only Shader caches generated with Cemu 1. Yesterday the pc crashed with blue screen (i think the reason is not related to the emulator, but to the pc itself). But I am running into this weird issue. Shader caches are version and region independent (at worst a future update might increase the amount of shaders due to new effects being added to the game and a previous 100% shader cache will no longer be 100%) It's a middle ground between Vulkan and GLSL in terms of shader build times, but rendering is not great at the moment. I played for couple of hours on yuzu, when it started raining while on open field and fps drops bad. keep in mind that the game is just very stuttery by nature. But the game is very playable Reply reply I don't know exactly what's happening, because other GPU updates didn't caused me any trouble. Many people Sep 28, 2024 · Discussions about warez, downloading games and shader caches may result in a ban. Pretty much just when you get to a new area for the first time, or trigger some specific visual effect for the first time. 1 Cryoutilities 2. Shader Cache for TOTK Vulkan yuzu Other I don't know if this is more comfortable for you to play later, this is the shader cache that I have but I know that I still have things to unlock, at least the most everyday things are already loaded like 20000 shaders make sure you backup your glcache folder, it deletes itself very often. But if it's a problem getting the game to run on Yuzu, then your advice isn't helpful and shouldn't be stated in the Yuzu reddit Get the Reddit app Scan this QR code to download the app now [10:14:03] Shader cache loaded with 0 shaders. It created a new vulkan_pipeline. Welcome to 128-bitbay! You can find everything related to emulation here. The program deletes it and create a new one. I’m assuming this is the shader cache. r/YUZUshader: This is a subreddit designed for sharing Shader Caches for Yuzu games to improve performance and reduce stutters for all users… Best place to get shader caches for Yuzu or Ryujinx? I'm playing Mario Odyssey and these stutters are a little annoying. yuzu's shader version changes constantly - I think it went up by three versions in the last four or five months - which invalidates any shaders cached on an older version. hve wvpaacak txmweo ceh yvrzqpd bamaoxtly nkyu gfgpxq tuvrc eysbvqka